Week 09 ๐ฉโ๐ซ Mon Oct 26
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ANNOUNCE
In the second half of the semester, we're switching up the the Constant Input or Output due dates, instead of every week, you can now post weekly, bi-weekly or tri-weekly. BY THE END OF THE SEMESTER however, your Constant Input or Output needs either 10 posts, or 10 modules, or 10 chapters or 10 discussion points to indicate that even though you might not have been posting each week, you have accumulated assets or produced projects or researched subject matter extensively enough to meet the requirements of the project.
You still are required to post in your sketchbook by EVERY Wednesday.
LECTURE:
DISCUSS: PROJECT 02 project
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4:30-6 pm - CLASS VISIT (visiting expert) 1 Hour Zander Reyna, Creative Director in experience design, games and VR at MLB and Artist, Idealist, Tinkerer, Hacker and Doer
Iโve been told by my closest friends that Iโve got a fair amount of idealism in me. Itโs this alternative way of seeing the world, a fearless โwhat ifโ, that drives me to make something new. Traveling with ambiguity and wandering in the woods long enough to come back with a morsel of creative goodness is what Iโm built to do. Thereโs moments of doubt balanced by over-confident gusto and unbridled optimism, but taking this journey with incredibly talented friends is what itโs all about. Iโve always been an artist, a tinkerer, a hacker and a doer. I spent over a decade teaching undergraduate and graduate courses at some of the best colleges in the United States. I spent two decades building a studio art practice, showing at galleries and museums around the world. Iโve spent the bulk of my life experimenting ideas into reality. But, before everything else I was an artist. Pen, paper, line, color, and shape. The basics. Iโm the architect of some of the most interesting creative explorations at Major League Baseball and Iโve been lucky to work with incredible colleagues to bring things to life. Together weโve built award winning, innovative experiences that span everything from broadcast to video games to never before seen products on new platforms. Ideas are the easy part, and Iโve got a bunch. Knowing how to build is always the hardest part.
ASSIGNMENT 09A: BEGIN work on PROJECT 02: Brainstorm themes & Ideas using the method (this is your first assignment for this project). Document this process on your process Website. (3) ADD something to your >> *ALL DUE NEXT CLASS (4) READ Chapter 7 "Aesthetics of Unreality" (4) POST a response to Zander Reyna's Visit