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DM-UY 1143 Ideation and Prototyping FA 2020
  • 🧠Ideation & Prototyping 🔩
  • 📄Syllabus
  • 📅Weeks Schedule
    • 🔵Week 01 ☝️ Wed Sep 02
    • 🔵Week 02 🤳 Wed Sep 09
    • 🔵Week 03 👥 Mon Sep 14
    • 🔵Week 03 👥 Wed Sep 16
    • 🔵Week 04 📲 Mon Sep 21
    • 🔵Week 04 📲 Wed Sep 23
    • 🔵Week 05 📼 Mon Sep 28
    • 🔵Week 05 📼 Wed Sep 30
    • 🔵Week 06 👤 Mon Oct 05
    • 🔵Week 06 👤 Wed Oct 07
    • 🔵Week 07 👩‍💻 Mon Oct 12
    • 🔵Week 07 👩‍💻 Wed Oct 14
    • 🔵Week 08 ⏰ Mon Oct 19
    • 🔵Week 08 ⏰ Wed Oct 21
    • 🔵Week 09 👩‍🏫 Mon Oct 26
    • 🔵Week 09 👩‍🏫 Wed Oct 28
    • 🔵Week 10 🤖 Mon Nov 02
    • 🔵Week 10 🤖 Wed Nov 04
    • 🔵Week 11 🚀 Mon Nov 09
    • 🔵Week 11 🚀 Wed Nov 11
    • 🔵Week 12 🔨 Mon Nov 16
    • 🔵Week 12 🔨 Wed Nov 18
    • 🔵Week 13 🌓 Mon Nov 23
    • 🔵Week 13 🌓 Wed Nov 25
    • 🔵Week 14 🎭 Mon Nov 30
    • 🔵Week 14 🎭 Wed Dec 02
    • 🔵Week 15 📥 Mon Dec 07
    • 🔵Week 15 📥 Wed Dec 09
  • 📑Assignments
    • 📝Process Blog
    • 📖Notebook or Sketchbook
    • 🔄Constant Input or Output
    • 🛒Personal Inventory
    • 📊Inputs Map
    • 🔮Classmate Discovery
    • 🎨Artist Research
    • 🃏Card Sorting
    • 💌Love Letter or Breakup Letter
    • 🌆Evolution Timeline
    • 🧬Self Assessments
  • 🧱Projects
    • 🔢Creative Process Annotated Bibliography Video
    • 🤖Future Casting
  • 📐Formal Writing Assignment Guidelines
  • 👍Recommended Resources
  • 📦End of Semester Deliverables
  • #SCHOLARSTRIKE
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  • "No one can predict the future. But smart innovators still try."
  • "The world is a social construction"
  • PROJECT DESCRIPTION

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  1. Projects

Future Casting

Fall 2020 • Carla Gannis • Mondays and Wednesdays • 4:00 – 5:50pm • 370J Rm 310

PreviousCreative Process Annotated Bibliography VideoNext📐Formal Writing Assignment Guidelines

Last updated 4 years ago

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"No one can predict the future. But smart innovators still try."

There are two paths to innovation. One resides in our timeline just beyond now—solving a problem that exists today with technologies and resources available today. For comparison’s sake, let’s call it simple forecasting. The other path resides in our timeline years into the future—solving a problem that is, at least according to the tea leaves of trends and R&D pipelines, imminent, using technologies or resources that may not be currently available. That’s futurecasting. -

"The world is a social construction"

"...the world is a social construction, and can therefore be deconstructed and reconstructed into something new; that the world as it exists is not an inevitability, but in fact was built this way. That’s where the historical analysis comes in. If you understand the history, you understand that certain decisions were made so that people would live in certain ways." - Clint Smith,

PROJECT DESCRIPTION

Imagine our civilization at least 20 years from now. Things have either collapsed beyond repair (yes, I know it may seem like we're already there, but "stretch" to think even worst case scenarios) or life has become a harmonious dream, or something in between those two extremes. Whatever the future holds, in this future, things are very different than they are now. Through some crazy combination of wormholes and string theory, you have the opportunity to create a piece of information that will be sent back to the current population, that shines a light on this future.

  • What does your imagined future look, sound, and feel like? (your framing story)

  • What message would you transmit to the current population from the future?

  • You will brainstorm, research, sketch, map, design, and build physical (or virtual) prototypes of an object(s) or experience from your imagined future.

  • You will deliver your message in any final medium(s) you choose. The only requirement is that it includes image(s), physical or virtual model(s), or video(s) of your proto-typed physical object(s).

REVIEW:

I suggest brainstorming one or more of the following themes to get you started, but you will need to eventually drill down from these very broad themes to specificity:

  • Animals

  • Commerce

  • Education

  • Engineering

  • Ethics

  • Information

  • Health

    • For instance:

      • Aging

      • Disease

      • Infection

  • Materiality

  • Media: Moving Image, Photography, Painting, Print, Sound, etc.

  • Memory

  • Nature

  • Networks

  • Ruins

  • Science

    • For instance:

      • Physics

      • Space Travel

  • Sexuality

  • Systems

  • The Object

  • Technology

    • For instance:

      • Artificial Intelligence / Post-humanism

  • Time

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https://www.magnani.com/blog/what-is-futurecasting-and-why-should-you-care
Counting Descent
CHAPTER 06 SPECULATIVE DESIGN