πŸ”΅Week 04 Sep 24

IN CLASS

DUE: ALL PARTS OF ASSIGNMENT 03, READING/VIEWING 03, POST 03

3D 123: MAYA TO UNITY (demo)

*For additional training after class, please watch and do the demos here: https://www.linkedin.com/learning/maya-2016-essential-training/welcome?u=2131553 As NYU students you all have free access to linked in Learning. This is an older set of videos, but it covers the basics. YOUR PLAY EXPERIENCES (discussion)

MACRO PROJECT TOPICS (discussion)

COLLABVRATION (open work session, *ows) Today you will break up into teams which will include: There are 18 of you, so that breaks down nicely into 6 per group. Two people in each group can take on one of the roles below Experience Designer Programmer Artist (Asset Producer) Sound Designer Producer

Using Draw.io, coggle or analog pen and paper, create a flow diagram or a mind map and chart for a VR experience prototype. *You are ideating, but you will not officially build this project (practice for your macro project)

ANNOUNCEMENTS:

Announce 01: A Correction: I mistakenly described Oculus Quest as 3DOF, thinking of the Oculus Go specs. Please read below (as I know some of you have mentioned this in your game play analysis). Apologies!

"The Oculus Quest is a standalone headset that runs on the Android platform, similar to the Oculus Go. It does a lot of things over the Go, though. Like the Rift S, it uses cameras to provide 6DOF motion tracking, and it uses the same Touch controllers. That's a big step forward in immersiveness, and it addresses our biggest complaint about the Go. The Quest is also much more powerful than the Go, featuring a Qualcomm Snapdragon 835 processor (compared with the Go's Snapdragon 821) and a higher display resolution. **It (still) doesn't have the graphical capabilities of a tethered headset like the Rift S, which can use a PC graphics card to push its visuals." Source: PCMag

Announce 02: The NYC Media Lab is THIS Thursday. Sign up here: https://summit.nycmedialab.org/

ASSIGNMENTS FOR THE WEEK

MICRO ASSIGNMENT 04: (1) WORK with your COLLABVRATION team this week to create a prototype for a VR project. Put your presentation together in Google Slides, Prezi or whatever online presentation platform you prefer. You do not need to build it in VR. Include flow diagram, 2D & 3D assets, and audio clips (if sound is a component). PREPARE to present this in class NEXT WEEK, WEEK 05.

READING/VIEWING 04: (1) VIEW β€œHow virtual reality can create the ultimate empathy machine” by Chris Milk (2) READ β€œIt’s Ridiculous to Use Virtual Reality to Empathize With Refugees.” (3) READ Chapters 3 & 4, β€œHedgehog Love: Engineering Feelings with Social Presence” and β€œEmpathy vs. Intimacy: Why Good Stories Need Someone Else” in Future Presence, by Peter Rubin; See: Required Textbook

POST 04: On your class process blog WRITE a critical response to the readings/viewing above⬆️. They represent three differing perspectives on empathy in VR. Take a position.

MACRO PROJECT PHASE 02: (1) COMPLETE steps 1-5 in the instructions for this phase, including posting on your process blog. (2) PREPARE to present your project ideas to Professor in WEEK 06 (in two weeks. I will be out Week 06, so we will scheduled for week of Oct 15 when we don't have a scheduled class). The Alpha version of this project will be DUE WEEK 09.

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