Week 04 Sep 24
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DUE: ALL PARTS OF ASSIGNMENT 03, READING/VIEWING 03, POST 03
3D 123: MAYA TO UNITY (demo)
*For additional training after class, please watch and do the demos here: As NYU students you all have free access to linked in Learning. This is an older set of videos, but it covers the basics. YOUR PLAY EXPERIENCES (discussion)
MACRO PROJECT TOPICS (discussion)
(open work session, *ows) Today you will break up into teams which will include: There are 18 of you, so that breaks down nicely into 6 per group. Two people in each group can take on one of the roles below Experience Designer Programmer Artist (Asset Producer) Sound Designer Producer
Using , or analog pen and paper, create a or a and chart for a VR experience prototype. *You are ideating, but you will not officially build this project (practice for your macro project)
ANNOUNCEMENTS:
Announce 01: A Correction: I mistakenly described Oculus Quest as 3DOF, thinking of the Oculus Go specs. Please read below (as I know some of you have mentioned this in your game play analysis). Apologies!
"The Oculus Quest is a standalone headset that runs on the Android platform, similar to the Oculus Go. It does a lot of things over the Go, though. Like the Rift S, it uses cameras to provide 6DOF motion tracking, and it uses the same Touch controllers. That's a big step forward in immersiveness, and it addresses our biggest complaint about the Go. The Quest is also much more powerful than the Go, featuring a Qualcomm Snapdragon 835 processor (compared with the Go's Snapdragon 821) and a higher display resolution. **It (still) doesn't have the graphical capabilities of a tethered headset like the Rift S, which can use a PC graphics card to push its visuals." Source:
Announce 02: The NYC Media Lab is THIS Thursday. Sign up here:
MICRO ASSIGNMENT 04: (1) WORK with your team this week to create a prototype for a VR project. Put your presentation together in , or whatever online presentation platform you prefer. You do not need to build it in VR. Include flow diagram, 2D & 3D assets, and audio clips (if sound is a component). PREPARE to present this in class NEXT WEEK, .
READING/VIEWING 04: (1) VIEW (2) READ (3) READ Chapters 3 & 4, βHedgehog Love: Engineering Feelings with Social Presenceβ and βEmpathy vs. Intimacy: Why Good Stories Need Someone Elseβ in Future Presence, by Peter Rubin; See:
POST 04: On your class process blog WRITE a critical response to the readings/viewing above. They represent three differing perspectives on empathy in VR. Take a position.
(1) COMPLETE steps 1-5 in the instructions for this phase, including posting on your process blog. (2) PREPARE to present your project ideas to Professor in (in two weeks. I will be out Week 06, so we will scheduled for week of Oct 15 when we don't have a scheduled class). The Alpha version of this project will be DUE .