🥽Welcome to Virtual Reality
Integrated Digital Media, Tandon School of Engineering, NYU, Fall 2019, Carla Gannis
Hello!
This course is designed to explore introductory approaches to using Virtual Reality (VR) as a creative medium. Beginning with the concept of “The Ultimate Display,” Ivan Sutherland’s 1965 vision of simulated reality, the course will provide historical context, hands-on instruction, theoretical inquiry and class visits from relevant experts to engage students critically in the creation of VR environments. Students will learn about the physiology and psychology of virtual immersion as well as the core concepts of VR production and interaction, including 3D asset creation, scene development, immersive user experience design, and exporting to target platforms. In addition to individual micro assignments and collaborative experiments, there will be a semester long macro project that includes student presentations at alpha and beta stages.
I look forward to working with you!
Carla Gannis
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