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DM-GY 9103 Virtual Reality
Slack Channel
  • πŸ₯½Welcome to Virtual Reality
  • πŸ“„Syllabus
  • πŸ“… Weeks Schedule
    • πŸ”΅Week 01 Sep 3
    • πŸ”΅Week 02 Sep 10
    • πŸ”΅Week 03 Sep 17
    • πŸ”΅Week 04 Sep 24
    • πŸ”΅Week 05 Oct 01
    • πŸ”΅Week 06 Oct 08
    • ❌No Class Oct 15
    • πŸ”΅Week 07 Oct 22
    • πŸ”΅Week 08 Oct 29
    • πŸ”΅Week 09 Nov 5
    • πŸ”΅Week 10 Nov 12
    • πŸ”΅Week 11 Nov 18
    • πŸ”΅Week 12 Nov 26
    • πŸ”΅Week 13 Dec 03
    • πŸ”΅Week 14 Dec 10
  • πŸ’»Micro Assignments
    • ✨01 Virtual Object or Experience
    • 🧠02 Field Study and Dream/Daydream Study
    • πŸ”§02 Unity Environment
    • πŸ₯½03 VR Play
    • πŸ‘₯04 CollabVRation Iteration 01
    • *Not included this semester >>πŸ”§ 07 Unity Environment : Scripts + Audio
    • *Not included this semester >> πŸ‘₯ 09 CollabVRation Iteration 02
  • 🌎Macro Project
    • 🌚Phase 01
    • πŸŒ’Phase 02
    • πŸŒ“Phase Alpha (Midterm)
    • πŸŒ•Phase Beta (Final)
  • πŸ“Process Blog
  • πŸ“˜Required Textbook
  • πŸ“±Required Readings/Viewings
  • πŸ‘‰Recommended Resources
  • πŸ”—Links to Applications/Tutorials
  • βœ…End of Semester Deliverables
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  1. Macro Project

Phase 02

PreviousPhase 01NextPhase Alpha (Midterm)

Last updated 5 years ago

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Assigned

MACRO PROJECT PHASE 02 – For this Phase of the project you are going to create a schedule and get more specific about the audience you are targeting with this experience. You’re also going to map out your virtual environment in a physical space.

  1. Determine a schedule – Within the 10 weeks you have left to produce this project, create a calendar that includes tasks and milestones.

    1. Tasks can include producing all the materials for your 3D assets, organizing all the sound files you want to use, etc…

    2. Milestones should be major events in the project, the first build and test on a target VR platform, the first playtest with a classmate, friend or professor. *You should set one milestone for Week 06 when you pitch your project to the professor. Another milestone should be Week 08 when you present the Alpha version of the project to the class. A final milestone is on Week 14 when you present the Beta version to the class and visitors. Set your own personal milestones within that framework.

  2. Begin to think about who your target audience is. Who ultimately would you like to experience your VR work? An individual who has a VR device in their office or studio? An institution, such as a school, gallery, museum, non-profit or arcade? Consider:

    1. Individuals usually expect a long play through or a lot of re-playability.

    2. Institutions usually prefer a short-condensed experience with a lot of excitement packed into a minimal amount of time. This is because visitors probably won’t be able to spend a lot of time in the experience or be able to revisit it often. Your experience should get to the point more quickly. There will be lines for an experience at an institution, so a lengthy experience results in longer lines and frustrated visitors.

  3. What are the conditions, if you can control, for a visitor to interact with your experience?

    1. A private space with no one else around?

    2. A public area where only the visitor is experiencing the VR, but others are in the space and can view them?

    3. A public area with others are watching the visitors’ experience on a monitor or projection?

    4. Will you be including additional physical installation objects as part of the experience?

  4. Layout your virtual space in a physical space. Try to clear out a space that is 7ft x 7ft.

    1. Find a partner.

      1. Give them sticky notes and a pen.

    2. Stand in the middle of the space with your eyes closed.

    3. Imagine the space.

    4. Point out objects.

      1. Your partner places sticky notes on the areas of the floor where you have pointed.

    5. Analyze the space with the sticky notes laid out.

    6. Document this exercise thoroughly.

  5. Continue to build and accumulate assets:

    1. 2D Images

    2. 3D scans of physical world objects

    3. 3D models

    4. Audio files

    5. C# Scripts

    6. Videos

    7. Motion Capture

    8. Color Swatches

    9. Typography

    10. Particles and FX Examples

  6. In the Macro Project section of your process blog, Post: 1. Schedule, 2. A description of your target audience, 3. Desired conditions for the visitor to experience your work, 4. Documentation or your physical world mapping of your virtual space

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Week 04 Sep 24