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DM-GY 9103 Virtual Reality
Slack Channel
  • 🥽Welcome to Virtual Reality
  • 📄Syllabus
  • 📅 Weeks Schedule
    • 🔵Week 01 Sep 3
    • 🔵Week 02 Sep 10
    • 🔵Week 03 Sep 17
    • 🔵Week 04 Sep 24
    • 🔵Week 05 Oct 01
    • 🔵Week 06 Oct 08
    • ❌No Class Oct 15
    • 🔵Week 07 Oct 22
    • 🔵Week 08 Oct 29
    • 🔵Week 09 Nov 5
    • 🔵Week 10 Nov 12
    • 🔵Week 11 Nov 18
    • 🔵Week 12 Nov 26
    • 🔵Week 13 Dec 03
    • 🔵Week 14 Dec 10
  • 💻Micro Assignments
    • ✨01 Virtual Object or Experience
    • 🧠02 Field Study and Dream/Daydream Study
    • 🔧02 Unity Environment
    • 🥽03 VR Play
    • 👥04 CollabVRation Iteration 01
    • *Not included this semester >>🔧 07 Unity Environment : Scripts + Audio
    • *Not included this semester >> 👥 09 CollabVRation Iteration 02
  • 🌎Macro Project
    • 🌚Phase 01
    • 🌒Phase 02
    • 🌓Phase Alpha (Midterm)
    • 🌕Phase Beta (Final)
  • 📝Process Blog
  • 📘Required Textbook
  • 📱Required Readings/Viewings
  • 👉Recommended Resources
  • 🔗Links to Applications/Tutorials
  • ✅End of Semester Deliverables
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  1. Micro Assignments

04 CollabVRation Iteration 01

Previous03 VR PlayNext*Not included this semester >>🔧 07 Unity Environment : Scripts + Audio

Last updated 5 years ago

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Assigned

Following the open work session in class, you should have all established teams, and the roles you are playing within them. Finish your flow diagram using (or whatever method you chose) together if you did not finish in class. This should be a fast-paced brain-storming and organization session, where you come up with a "pitch" for your VR product. You will be presenting this in class in Week 05, using , or whatever online presentation platform you prefer. Each of you will play a role in the presentation:

  • Experience Designer: You will explain next week the overall framework of the product. The flow diagram will be your frame of reference.

  • Programmer: Explain deeper functionality. Will there be levels? Score keeping? Inputs from the user?

  • Artist: Provide a simple mood board, that should give a sense of the color scheme and what the characters and/or environment will look like.

  • Sound Designer: Bring in a sample audio clip that suggests the sound experience of your product.

  • Producer: Create an 8-week rough schedule that indicates a pipeline for production.

The presentation file link should be posted on each team member's class blog.

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Week 04 Sep 24
Draw.io
Google Slides
Prezi