🧫
DM-GY 9103 C ReMixing Reality
  • 🥽Remixing Reality: Social Dreaming in MR 🤳
  • 📄Syllabus
  • 📅Weeks Schedule
    • 🔵Week 01 Tue Jan 28
    • 🔵Week 02 Tue Feb 04
    • 🕛Sun Feb 09 Last Day of Drop/Add
    • 🔵Week 03 Tue Feb 11
    • 🔵Week 04 Tue Feb 18
    • 🔵Week 05 Tue Feb 25
    • 🔵Week 06 Tue Mar 03
    • 🔵Week 07 Tue Mar 10
    • 🌞Mon Mar 16 Spring Break
    • 📶Week 08 Tue Mar 24
    • 📶Week 09 Tue Mar 31
    • 🕛Fri Apr 03 Last Day To Withdraw
    • 📶Week 10 Tue Apr 07
      • Assignment Housekeeping
    • 📶Week 11 Tue Apr 14
    • 📶Week 12 Tue Apr 21
    • 📶Week 13 Tue Apr 28
    • 📶Week 14 Tue May 05
  • 💻Micro Assignments
    • 🔮Thought Experiment
    • 🔄Many Worlds Interpretation
    • 🤖Speculative Everything/Reality Remixing
    • 💡Social Dreaming
      • 🔆Free Writing, Word Lists & Mind Maps
      • 🔆Scamper
      • 🔆Card Sorting
    • 🤡Humor as Salve & Survival
    • 🧬Self Assessment
  • 📝Your Personal Wunderkammer
  • 🧠Your Dream Project
    • 1️⃣ Conceptualizing
    • 2️⃣ Research
    • 3️⃣ Accumulating, Documenting, Iterating and Prototyping
    • 4️⃣ Mini Exhibition, Showcase or Occupation
  • 👉Recommended Resources
  • 🔗Links to Applications/Tutorials
  • ✅End of Semester Deliverables
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Recommended Resources

Previous4️⃣ Mini Exhibition, Showcase or OccupationNextLinks to Applications/Tutorials

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This is a dynamic resource page that will be updated throughout the semester based on collaborative student input and in the event of a new and pertinent book, podcast, XR (AR, VR, MR) or other design, art, entrepreneur opportunity, social engagement possibility, scientific discovery, etc.

NYU Virtual Counseling By Appointment:

Creative Life Resource a growing resource of emotional and practical guidance for creative people, published ad-free by Kickstarter. We produce interviews, wisdom, and guides that illuminate the trials and tribulations of living a creative life, as told by working artists—including writers, musicians, designers, visual artists, and others. Our goal is to feed and grow the community of people who create.

Radiance VR is a research platform and database for VR art. Its mission is to present artists working with VR from all over the world to create visibility and accessibility for VR art and for faster adoption of virtual technologies. The platform works closely with artists, institutions and independent curators to select the highest quality of virtual art for public institutional exhibitions.

Grants and Residencies a great resource for finding art jobs, space, grants,and residencies.

Talks and Blogs “A podcast about the internet’ that is actually an unfailingly original exploration of modern life and how to survive it.” – The Guardian A tech ethicist & comedian tackle the thorniest issues in tech! It’s the question of our times: How is technology impacting our humanity? On Should This Exist? We invite creators of radical new technologies to set aside their business plan, and think through the human side: What is the technology’s fullest potential? And what could possibly go wrong? Each week host (and NYU ITP professor) Gabriel Barcia-Colombo speaks with a new artist, curator, technologist, AI, collector, innovator, about the ever-changing relationship between art and tech.

Books and Media Non-Fiction Dunne, Anthony and Fiona Raby, Speculative Everything: Design Fiction and Social Dreaming. MIT Press. 2013. Adam, Barbara. Towards a New Sociology of the Future. 2012. Tharp, Bruce. Discursive Design: Critical, Speculative and Alternative Things. The MIT Press. 2019. Waterworth, John and Kei Hoshi. Juman-Experiential Design of Presence in Everyday Blended Reality. Springer. 2016. Chow, Marcus. The Quantum Zoo. Joseph Henry Press. 2006. Rushkoff, Douglas. Program of Be Programmed. Soft Skull Press. 2010. Baudrillard, Jean. Simulations. Semiotexte. 1983. Bucher, John. Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives. Routledge. 2018. Jerald, Jason. The VR Book: Human Centered Design for Virtual Reality. ACM Books. 2016. Rubin, Peter. Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life. HarperCollins Publishers. 2018.

Fiction Piercy, Marge. Woman on the Edge of Time. The Random House Publishing Group. 1991. Yu, Charles. How to Live Safely in a Science Fictional Universe. Pantheon. 2010. Trexler, Adam. Anthropocene Fictions: The Novel in a Time of Climate Change. University of Virginia Press. 2015. Sterling, Bruce. A Good Old-Fashioned Future. Banta Spectra. 1999 Stephenson, Neal. Snow Crash. Penguin Random House, LLC. 1992. Vinge, Vernor. Rainbows End. Tom Doherty Associates, LLC. 2006. Weinbaum, Stanley G. Pygmalion’s Spectacles. Simon & Schuster. 1935.

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https://www.nyu.edu/students/health-and-wellness/services/counseling-services/counseling/counseling-by-appointment.html
The Creative Independent (TCI)
Radiance
New York Foundation for the Arts (NYFA)
Eye Beam
Pioneer Works
Culture Hub
Signal Culture
Wave Farm
Institute for Electronic Arts at Alfred University
NYSCI Designer in Residence Program
Rhizome Net Art Micro-grants
Flux Factory
ZKM Web Art Residency
Outpost Artist Resoources
Eyeo Festival
TED talks
Reply All
FunnyAsTech
Should this Exist
IBM ThinkLeaders
State of the Art